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February 05 2012
Screen shot 2012-02-05 at 12.51.08 PM
Apple’s all-in-one physical flat-screen iTV is coming, make no mistake. And, when it does, it will represent Apple’s attempt to reinvent the television experience in much the same way it did for music. But, while media execs were hopelessly naive in Apple's presence back then, they feel they are ready this time. They are determined not to let Apple rule the premium online video world like they did (and still do) for online music. The question is, do they have the will?
January 18 2012
January 17 2012
IMG_3046
In August, I remember seeing YouTube links for the band One Like Son, who recorded an entire song using only their iPhones and a few iPhone peripherals (in addition to their instruments and drum programs). Today, I received a press release indicating that the band have finished recording an entire 10 song album using the same setup. Intrigued, I contacted Stephen Poff, the mastermind behind the record, to get a few more details about the impetus and methods behind the project.
January 15 2012
November 30 2011
Songkick Concerts
All the world's music and no way to figure out what to listen to next. This was the problem with Spotify until today. Its flimsy What's New and Top Lists discovery channels showed you what's popular, but there was no way to learn about artists or get recommendations from experts. And the radio feature? Ugh, it followed a great track by UK indie rockers The XX with a 10 year old Creed song. But during the launch of its app platform this morning in New York, Spotify unveiled new integrations that unlock the potential of its massive music catalogue. Last.FM contributes band biographies, Rolling Stone provides celebrity and editor playlists, and Songkick helps users find nearby concerts from their favorite bands. The apps could inspire longer listening sessions that expose users to more ads, get them more attached to their paid accounts, and share more links that drive referral traffic from Facebook.
November 14 2011
icloud_hero
As expected, the launch of iTunes Match is now upon us, with today's release of iTunes 10.5.1, available from the iTunes website here. For those living under the proverbial rock, iTunes Match is the new service from Apple that gives you legal access to store all your music in iCloud - even those songs you didn't originally purchase from iTunes. For $25 per year, iTunes Match will match tracks in your music collection to those in the iTunes catalog - a catalog that now includes over 20 million songs.
July 25 2011
Video: Summer NAMM Conference Gadget Recap
I descended upon Nashville’s Summer NAMM conference/trade show with high hopes of finding a plethora of musically oriented gadgets to ease and augment the playing experience for ostensible and pro musicians alike. How did it turn out?
Well, let me first say for the record that we do cover music gadgets here; gizmos, tools and instruments with technology at their heart or portability in their design fit in with the mission of TechCrunch Gadgets. To be sure, there is a lot of innovation in the space of music gadgetry…I guess I just didn’t see a large focus on it at the smaller, summer gathering of this giant trade show organization. There was more of a concentration on standard musical instrument retailer offerings. We’ll see if I can get to the extravaganza that is Winter NAMM early next year to search some more because I have heard rumors there will be an entire mobile app/software section to explore.
However, I don’t want to sound like Debbie Downer, because I did find a couple of interesting and compelling devices, gadgets and instruments at Summer NAMM. Items by JamHub, Pick-Smith, The Juliet Collective, and Cupit Guitars all made the cut this trip. The recap video below shows a couple of them in action with some Lanikai Banjo-lele interludes for your musical enjoyment.
While JamHub is an older device, it’s worth noting that they are still pushing their idea. In many ways I think their concept makes even more sense now in 2011 than it did when they launched it in 2009 with portable recording tools really hitting stride in the market, but that’s just me.
The other gadget to consider is the Jam Kat, by Pick-Smith. I can’t decide if this little doo-dad is a stroke of genius or just another piece of plastic to add to the entropy pile. At first glance it seems like a total gimmick—a guitar pick on a spring-loaded ring (see video for demo)—yet I have to admit that after further contemplation, the concept grows on me. I am still not sure if I would ever use an item like this myself but after watching a few demos, I can see the potential. Nifty.
The final questions that remain in my mind two days out are:
- Did I miss a massive U2 tribute show (see the impersonators above)
- Why did I develop a southern accent while speaking with Jerry Cupit?
June 20 2011
VibeDeck Raises $2 Million For Direct-To-Fan eCommerce Platform For Musicians
VibeDeck, a web service that enables music artists to sell their digital wares directly to their fans for free, announced today that it has raised a $2 million seed round from several U.S. and international investors. The early-stage startup launched in beta just last month and plans to use this round of seed capital to ramp up hiring, expand its marketing efforts, and add functionality to its current feature set.
In its first iteration, VibeDeck aims to improve the transaction experience between artists and fans, enabling the music-makers to enjoy maximum profit margins and forge a deeper relationship with fans. VibeDeck intends to be the simple, easy-to-use, and low cost eCommerce resource for small-to-medium sized bands.
Thus, VibeDeck provides artists with easily customizable landing pages that include basic artist info, images, and an embeddable player. The track player shows a list of tracks and uses 1 single, integrated player, rather than having multiple instances of Flash running. Users can drag and drop tracks to reorder them, or set different background colors for the player, so it looks all snazzy. And, what’s more, VibeDeck also now allows artists to export all of their sales data in one nice, tidy .csv file.
Artists can then connect their VibeDeck account to PayPal in order to receive payments directly from fans when they make a sale. Beyond what transactional fees bands might incur from PayPal, VibeDeck is completely free — and plans to stay that way for the foreseeable future, according to VibeDeck Founder and CEO Lior Shamir.
Obviously, as a free service, VibeDeck will also be using its funding to suss out the best ways to monetize its service, though at this point, Shamir says that the addition of ads is out of the question.
Interestingly, Shamir told me that VibeDeck is first and foremost a software and eCommerce company, focused on the transaction between the buyer and the seller. While ostensibly facing competition from sites like BandCamp, a publishing platform for musicians that offers direct-to-fan music and merchandise sales, the similarities are broad. BandCamp is focused more on hosting bands’ homepages, in an effort to become a sort of digital band manager.
Of course, there are also the awesome Nimbit, which offers direct-to-fan sales, and Sonicbids, the site that aims to help bands get gigs. But, again, these sites are more about career coaching and promotion (respectively). VibeDeck hopes that, by focusing on becoming a cheap eCommerce destination for small bands looking to sell their music and connect with fans, that it can provide what was once (and may still be) the most productive part of MySpace.
Looking ahead, VibeDeck is considering the addition of Facebook and SoundCloud integration, as well as potentially building a player widget that artists can embed on their own websites. The question is, however, if VibeDeck isn’t encouraging bands to use the site as their own homepage, why couldn’t bands just add this functionality to their own sites — and hook in with PayPal? Of course, many small bands don’t have the time or the inclination to do this, but VibeDeck will certainly have to answer a few of these questions as it moves forward.
For now, though, in its incipient form, VibeDeck is looking like a great option for small acts, as it provides a service that is simple, easy-to-use, and it’s cheap. Let us know what you think — and stay tuned for more.
June 18 2011
Radio and Records: Can’t We All Just Get Along?

Mike Agovino is the Chief Operating Office with Triton Media Group, a leading provider of applications, services and content to the media industry, specifically radio, with more than 6,000 station affiliations.
Not long ago the music Industry was raking in $40 billion a year in sales. Today it sits at around $15 billion. Radio, once a $20 billion industry, is hanging on at a respectable $17 billion but faces significant challenges from a combination of new competitors pursuing its audience and advertising revenue while the overall trend toward digital advertising continues to divert budgets away from traditional media.
No matter what you believe, one thing is for certain; radio faces more competition for audience than ever before. Just the number of phone conversations occurring in the car each day would logically have to put a dent in time spent with radio.
As we move forward the challenges will only intensify as marketplace disruptors make their presence felt. Personalized music services like Slacker and Pandora have been aggressively building audiences online over the past eighteen months. With Pandora’s IPO this week, it now has a fresh influx of cash to keep investing in expanding its service. In just the past few weeks Amazon, Apple and Google have entered the equation announcing cloud based music services. They join a crowd that already includes the likes of Rhapsody, Rdio and Spotify, which is rumored to be announcing a big deal with Facebook. Business plans for these companies clearly identify the battlefield as the mobile device and automobile. For years those of us in radio have referred to the car as a “radio with wheels”.
Some in the radio business don’t see these “pure” players as competition because they are based upon computer algorithms rather than professional curators. However, seeing these companies as anything other than competition is short sighted. Over time these companies will add more sports and talk programming and probably use some of these same technologies to build recommendations and playlists of spoken word content. Slacker recently announced deals with ESPN and ABC News while Pandora launched a new comedy service. Online companies are building audience and a portion of that audience is coming from terrestrial stations. Soon, if not already, the online players will reach scale where they can sell the value of their audience to the same local advertisers to which radio sells ad inventory—that’s a competitor in my book!
So, what next for these two long time allies, radio and record labels?
The record industry’s solution has been to re-think free access to music performances by radio stations and lobby congress to institute a first ever over-the-air royalty. Over the air radio has been exempt from a performance royalty by a decades old understanding, but its online offerings are not. Terrestrial stations must pay a hefty royalty for performances that are streamed over the Internet. Pure plays, or internet-only stations, pay lower royalties than over the air broadcasters do—in some cases the difference is very large.
I’ll skip the history lesson and just tell you that broadcasters who stream music content pay nearly $2.00 for every thousand listeners who hear a song. Those fees are scheduled to increase over the next few years to around $2.40 for the same thousand listeners. The average music station that streams is playing around 13 songs an hour. Those same stations are selling about six ads per hour and filling the rest of their break with PSAs and filler music (In the long term radio will come to find that they can’t serve more than 6 or 8 ads an hour online so today’s sellout rate is not the issue). With twice as many songs played as ads sold the impact of the royalty is a double-whammy, costing the broadcaster about $4.00 per thousand exposures to an ad.
There are other costs to streaming as well. You’ve got to pay ad agency fees and sales commissions as well as hosting, ad serving and measurement fees. All of this has an additional $2.00-$3.00 impact. Depending on the size of the broadcaster, total costs are somewhere around $7.00 CPM. My firm provides services to both pure plays and broadcasters, so we have some visibility into the current advertising economics in the space and present day monetization levels are around $5.00 CPM. In other words, broadcasters who stream their content are not turning a profit doing it.
The audience will continue to migrate online and radio brands need to make sure they exist where and how the audience wants them. Radio and record labels need to find business models that build value for both industries in this new world. Negotiations between the two have been on and off for years now with no resolution in sight. The music industry, broadcasters, artists and consumers are going to continue to take it on the chin if we can’t get these problems resolved. The future for both is better together than apart.
There’s an old saying that “you can’t stand in the way of technology” and it’s true. As much as many in radio and records would love to turn the clock back and protect their existing way of life . . . it’s not going to happen.
Here’s my suggestion, institute an over the air royalty that starts at one percent of revenue and escalates to five percent of revenue over the next 10 years, then remains at that number in perpetuity. At the same time, institute a new set of streaming fees that start at twenty five percent of revenue and decline to five percent over the next 10 years and remain there. An all-in, five percent revenue share across the board in 2021 would allow broadcasters to anticipate and structure accordingly while also allowing the labels to bring in hundreds of millions of dollars today and billions in revenue over time. On the flip side it would let the labels participate in a meaningful way while not preventing broadcasters from building a profitable online business.
I believe in radio’s future but only if radio makes an aggressive online play and that play can not be made without the music industry helping to build that future instead of holding onto the past.
Photo credit: Kirsten Geyer
June 17 2011
Cutting The Cord: WildChords Brings Guitar Hero To Real Guitars On The iPad
Learning to play an instrument is challenging; the progress in the early stages is slow, and the exercises that help you learn are boring and tedious. It’s largely for this reason that so many people give up on their chosen instrument before they reach vaunted rock star status. So, to combat this drop-out problem, Ovelin, an early-stage startup from Finland has built a game for the iPad called WildChords that aims to provide a fun way for beginners to learn guitar so that they can get over those early humps and go on to musical glory.
Essentially, WildChords takes the Guitar Hero model and applies it to early-stage musical education. You simply download the game onto your iPad, and pick up your acoustic or electric guitar and start playing. The app uses high-tech audio technology to recognize the sound through your device’s microphone what chords you’re playing, turning your six-string into a game controller.
The gameplay itself is based on the Pied Piper of Hamelin story, so the user finds his or herself among a menagerie of animals that have recently escaped from the zoo. Each animal likes a particular chord, so the object is to play all of the chords correctly, and save the animals — and the city — from madness.
The game levels are short one-minute exercises that become successively more difficult as the players’ skills improve. While the game is intended for people of all ages, the animation and gameplay will likely be more appealing to a younger audience.
Ovelin founders Mikko Kaipainen and Christoph Thür told TechCrunch that the game’s design is intended to differentiate itself from Guitar Hero, in that this is an app to teach the user to play guitar, not to necessarily to give you the impression that you’re a rockstar. Because, let’s be honest, most people are far from it. (Myself included.) The songs are also, generally speaking, simple, and though some of the melodies may sound familiar, you won’t find a lot of recognizable songs. This is because, as anyone who has tried to learn an instrument knows, the first thing you do is try to learn your favorite songs — whatever they may be.
But, early on, this can be counterproductive and frustrating. While you may be able to finger the chords, what you play obviously never quite sounds like what you’re hearing. Instead, WildChords’s game levels are intended to be akin to brief — and enjoyable — homework assignments.
The Ovelin founders said that the motivation for WildChords came from their own personal experience — they too are both instrument education drop-outs. The main reason that so many people drop out early in the process, they believe, is a matter of motivation. Although both are engineers, neither had music backgrounds, so they focused on building an app from the user’s perspective that minimizes the frustration and ups the addictiveness. Once they had a roadmap, they brought in a team of signal processing experts, music teachers, and game developers to round out the team.
And so far, it’s worked out well, especially considering the startup is bootstrapped and running on a small grant it received from the Finnish Funding Agency for Technology and Innovation. In fact, a week ago, Ovelin won the “Best Game” at the European Learning Game Competition. And, today, Ovelin will be presenting at the “Startup Sauna Demo Day” at Aalto Venture Garage (which I’m told is in essence the “Y Combinator of the Nordics and Baltics”), where the team will be courting investors.
Though WildChords will be available only for guitar and the iPad, the startup plans to add a full suite of instruments to its roster and to go cross-platform with its mobile apps as it goes.
Ovelin is also announcing a competition to submit the best voice-over for WildChord’s sound effects — particularly for the game’s monkey character. Whoever produces the best monkey sound wins a WildChord starter set. Check it out on the landing page here.
May 27 2011
By Popular Demand, The Music From Disrupt – Available For Download
We’ve gotten a lot of requests for our Disrupt conference theme music. Some conference attendees and webcast viewers apparently can’t get the music out of their heads and want to hear it some more. Instead of picking music from a music production library, this year we created custom tracks.
The music came to us all the way from New Zealand from a company called Smith & Keats Music. They have a background in creating pop hits and have earned a reputation for specializing in music for the tech industry. Other clients have included Nintendo and Sony-Ericsson.
The composers say living in New Zealand gives them exposure to a broader range of artists from around the world. In the US and other countries, the music charts are dominated by local artists. Not so for New Zealand, where they claim only the best of the best makes it to their shores.
The time difference in New Zealand was also a plus. TechCrunch gave Smith & Keats direction and feedback on the music via email late at night, which was midday in New Zealand. So, when we woke up the next day, there was new music sitting in our inbox.
Here are the 5 music cuts. Smith & Keats has given us permission to post them online and make them available to download. We even heard about a special dance that developed to them, so dance away.
Track 1. Preshow [download link]
Track 2. Lunch [download link]
Track 3 Post Show (featuring “TechCrunch Disrupt” audio sample; a crowd favorite) [download link]
Track 4 Battlefield Transistion (used for the Startup Battlefield segments and the motorcycle giveaway deliberations) [download link]
Track 5 Segment Transition [download link]
Photo credit: Joe Corrigan/Getty Images for AOL
Apple’s iCloud Needs To Be More Than Just An Online Locker To “Transform Music”

As we’ve suspected for a long time, Apple is very close to launching an online music service which may go by the name iCloud. The basic idea is that it will mirror your iTunes collection online so that it is available on any device without clunky cable syncing.
While getting rid of those cables will be a big step forward, if iCloud is nothing more than a music locker service it won’t go far towards transforming digital music, as BusinessWeek proclaims. Brad Stone and Andy Fixmer at BusinessWeek report that three out of the four major U.S. music labels have already signed up with Apple, and the fourth is about to sign. This will give Apple a huge advantage over already-announced music services from Amazon and Google, both of whom failed to secure licenses from the music industry and thus launched with compromised products. Since they don’t have the right licenses for streaming music, they require consumers to upload their music collections to the “locker” services. (Apparently, Google was willing to pay the labels $100 million up front for the music rights, “but talks broke down over the music industry’s concern that search results in Google and YouTube often point to pirated music”). Apple will simply index your collection and mirror it without the need for bulky uploads. Here is how BusinessWeek describes Apple’s upcoming iCloud music service:
Armed with licenses from the music labels and publishers, Apple will be able to scan customers’ digital music libraries in iTunes and quickly mirror their collections on its own servers, say three people briefed on the talks. If the sound quality of a particular song on a user’s hard drive isn’t good enough, Apple will be able to replace it with a higher-quality version. Users of the service will then be able to stream, whenever they want, their songs and albums directly to PCs, iPhones, iPads, and perhaps one day even cars.
. . . While it may be a huge shift, it won’t be free. Apple no doubt has paid dearly for any cloud music licenses, and it’s unclear how much of those costs it will eat or pass on to consumers. One possibility would be to bundle an iCloud digital locker into Apple’s MobileMe online service, which currently costs $99 a year and synchronizes contacts, e-mail, Web bookmarks, and other user data across multiple devices.
So let me get this straight. Apple’s iCloud will be iTunes online, with a few features that make it slightly better than Google’s Music Beta—namely, I won’t have to spend hours uploading my music collection and I will get better quality audio files for some songs. That’s all great, but I am not sure it is enough for me to pay a monthly subscription. If it’s bundled with MobileMe, it certainly would make that service more appealing, but I wouldn’t pay for iCloud as a standalone service if that is all there is to it. And certainly, this could turn out to be only one part of a revamped MobileMe service. Depending on what else will be added, iCloud could help push more MobileMe subscriptions overall.
But let’s take iCloud as a standalone service. If it’s so great, people should be willing to pay for it on its own. But why would I pay a monthly subscription for the privilege to listen to my own music collection streamed from the Internet? I’ve already paid for all those songs, and now I am going to pay again just to have them available online? I don’t think so. Guess what, I can already do that for free with Google Musc beta. Sure, it takes a while to upload all of your songs. But it’s all done in the background with a music manager desktop software that you download. When I did it, I was surprised at how fast my songs became available—so much so that I thought Google was mirroring my collection. (You can see what Google Music Beta looks like in this episode of Fly or Die, which I’ve embedded below).
Forget about streaming your own collection from the cloud. That’s great and all, and it should be a feature of iTunes included for free. If I am going to pay a monthly subscription for a music service, I’d better be getting access to any song I want. I’d rather sign up for Rhapsody, Rdio, or (one day) Spotify, and get unlimited access to millions of songs. If Apple wants to truly transform digital music again, it needs to change the way we consume and pay for it. If iCloud is just a better music locker, it’s not terribly exciting. If it’s also a jukebox in the sky with a full-blown music subscription service tied to my existing iTunes collection—well, now I’m listening.
Photo Credit/Flickr/Kevin Dooley
April 03 2011
Amazon, Music, And A Sunny Forecast For The Cloud

Editor’s note: Guest author David Porter is the CEO and founder of 8tracks, the handcrafted internet radio network.
Last week, Amazon launched its Cloud Drive, with an emphasis on music storage. While there have been a number of “jukebox” services these last 10 years (Napster 2.0, MusicNow, Virgin Digital, Yahoo Music Unlimited, MTV Urge, MOG, Spotify, Thumbplay, Rdio), relatively few “locker” offerings have emerged—although rumors of new locker services from Apple and Google sound promising. Last week, Amazon leapt ahead of both rivals in launching Cloud Drive, a service that allows you to stream, for free, any songs purchased from Amazon.
It also allows you to upload up to 5GB from your existing music collection for free storage and streaming; if you pay an additional $1 (or more) per year, you get an incremental 1GB (or more) of storage. Amazon has not (yet, at least) negotiated direct licenses with content owners for Cloud Drive.
While it is creating quite a stir, remember that music in the cloud isn’t new. Jim Griffin envisioned the “heavenly” jukebox more than a decade ago, and Listen.com executed a subscription-based version of the concept in the form of Rhapsody in 2001. During the same period, myplay and My.MP3.com introduced the music locker, another vision for music in the cloud but populated with a user’s existing music collection, without the subscription fee. Offering cloud-based access to your music collection obviously extends its value, making it available from another computer or a mobile device, and ensuring you don’t lose it if your hard drive crashes.
For Amazon, it makes sense to pursue a locker service: they’ve perfected cloud-based content storage and delivery for thousands of web-based startups with Amazon Web Services (AWS). Amazon Web Services (AWS) already provides hosting and data transfer. What’s interesting, however, is that the consumer-facing Cloud Drive is actually cheaper than its existing business-facing offering. While Cloud Drive charges only $1 per GB per year (beyond the free allotment), AWS charges $1.08 per GB per year for storage alone. If each song in a person’s uploaded collection were streamed once per month, on average, AWS would require an additional $1.20 per GB per year for data transfer (or roughly $2.28 per GB in total).
Since Cloud Drive could well generate less than half the revenues as AWS for the same offering, it seems Amazon is offering the storage as a loss leader to gain digital music market share. Amazon undoubtedly hopes to wrestle away some market share from Apple’s iTunes, particularly in view of the growing base of Android users not yet served by a Google download store. Its bold “first move” without licensing deals from the music labels could complicate and delay negotiations at Apple and Google. Early adopters of Cloud Drive—especially Android users—might then consider the switching costs and choose to stick around even once Google and Apple launch their own competing services.
In addition, while I’m personally bearish on the mainstream prospects for the subscription-based, on-demand model, it’s also worth noting that a music locker may provide a more logical transition from the a la carte world of ripped CDs, iTunes, and Amazon’s MP3 store to the celestial jukebox of Rhapsody and Spotify. At some point, it will make more sense for hardcore locker user to switch to unlimited music subscription services. For instance, a Rdio subscription costs $60 a year, which is the same as keeping 65 GB of music on Cloud Drive (5GB for free + 60GB at $1 per GB per year).
But will Amazon get away with offering Cloud Drive without a license? I think there’s a good chance it will. While there’s no doubt some grey areas are not yet adjudicated, it appears the labels can live with (i.e. won’t sue) a service that allows people to upload music from their own collections, provided there’s a unique copy of each track stored and no related features that make it easy to infringe. My.MP3.com was sued and lost because it allowed users to “beam” CDs in their computer hard drive, providing access to the “bits” ripped from CDs purchased by MP3.com (rather than the user’s CDs). This feature also made it easy to replicate a friend’s CD collection in the cloud. In contrast, the plain-vanilla locker service of myplay was never sued.
Likewise, the current suit against MP3tunes, another music locker service founded by Michael Robertson, focuses on a user’s ability to “sideload” music they don’t own from around the web, plus the use of a single copy for each track streamed. However, so far, mspot and Amazon—not to mention myriad other services like Google and Dropbox that have broader storage purposes but are often used for hosting music—haven’t been sued.
Although, the industry has been experimenting with different models for online music services for a decade, I am hopeful that the entry of Amazon, and soon Apple and Google, will finally bring music to the cloud in a meaningful way.
March 14 2011
Video Demo Of Spin Play, The Magazine App That Comes With Music
Now that iTunes allows for subscriptions, more and more magazines are putting out iPad apps. The best ones offer new experiences beyond what amounts to turning the iPad into a fancy PDF viewer. This week, Spin magazine is releasing its very first iPad app (iTunes link) which production director Dylan Boelte recently demoed for me (see video).
It’s a magazine app in that includes a digital version of the current issue (which you can buy for $1.99 per issue or $7.99 for a year’s subscription), and it includes other bells and whistles such as recent top stories from the Website and exclusive behind the scenes videos from Spin’s rockstar photo shoots. But it’s also a music app. Each issue comes with a playlist of about 60 songs hand-selected by Spin’s music editors. The songs can be fully streamed in the app. You can listen to them while you are flipping through the magazine or send them to your speakers with Airplay. You can also pay extra to download them.
The one thing that always bugged me about music mags is that the writers sing the praises of bands, or alternatively trash them, and it all sounds convincing enough, but you buy an album based on their suggestion and it’s awful. Or they dismiss the songs that speak to you. Music is so subjective anyway. Now you can actually play some of the songs they are writing about, while you read the review. And you can decide immediately which music reviewers share the same musical taste as you and which ones need to clean the wax out of their ears.
Are 60 streaming-only songs a month worth $1.99 when you can get millions of songs on Rdio or Rhapsody for $4.99 or $9.99 a month, respectively? If you get the $7.99 annual subscription, it comes to less than 75 cents per months, but you can’t really compare the two. Spin is offering a highly curated playlist. If it’s editors really do have better music tastes than the rest of us, then it could be like getting the best mixed CD every month from your friend who is in a band. If the music is meh, then people are not going to renew their subscriptions.
And that’s why this app is notable. Spin’s iPad magazine won’t live or die based on the quality of the writing or the photography or even the “behind the scenes” videos (who really cares about those anyway?). It will live or die based on the musical taste of its editors and how good or awful those playlists are. The main reason people read music magazines are for the recommendations anyway. With the iPad app, now you can just listen to the song recommendations and judge for yourself. It’s a music magazine in its purest form.
March 12 2011
DIY Music Management Platform Nimbit Raises $1.25 million
Nimbit, a direct-to-fan marketing, sales and distribution platform for musicians, announced today that it has closed a $1.25 million series A investment round. The round was led by Common Angels and Hub Angels and, according to VP of Marketing Carl Jacobson, will be used to ramp up the company’s hiring efforts.
Nimbit adds to the cumulative $3.5 million of seed funding it raised during three prior seed rounds beginning in May of 2006. The seed rounds were also led by Common Angels and Hub Angels, with LaunchCapital and Rose Tech Ventures contributing.
Founded in 2002, the Massachusetts-based Nimbit is a one-stop shop for musicians looking to manage their own direct-to-fan marketing and commercial music efforts. And though Jacobson said that Nimbit may have been “a little early to the party”, there has been quite a bit of buzz in the last few years concerning shifts in music marketing and distribution — like the success of Radiohead’s releasing “In Rainbows” direct to fans via their website, for example — and it now seems that the market may be ready to adopt the direct-to-fan model.
Certainly, the Web has changed the complexion of the music industry, having made it easier for bands and musicians to distribute their music and gain an audience. Yet, while YouTube and MySpace provide channels for free digital music distribution, and Facebook fan pages and Twitter accounts offer platforms for marketing efforts, these networks are broad in terms of scope and limited in terms of the tools and solutions they provide to small business and musical entrepreneurs.
Starting a band is as intrinsically entrepreneurial as it is creative, yet most bands tend to hire managers and marketers to handle the business-side of operations, because they can’t or won’t deal with that side of the game. Nimbit removes the time-consuming (and total buzz-killing) commercial aspects of musical enterprise by providing musicians with the tools to market their music directly to fans by email, SMS, Twitter, and Facebook, as well as browse marketing analytics and receive realtime sales reports. Musicians can add a custom store to their site to sell MP3s, CDs, and merchandise, or create a customized dashboard to manage catalogs and fan lists.
Quite a few musicians that I know dislike the business side of music and, as seems true of many creative-types, they end up either refusing to participate or do so grudgingly, which makes me think that Nimbit’s services could be very useful to the troubadours and crooners among us — whether they deal in death metal, dub step, or heady acoustic stylings. Plus, the Web is killing (or has killed) traditional music labels, so why not just automate and digitally outsource the process? I know I will.
Jacobson told me that Nimbit understands that, above all, musicians should be focusing on making music, so Nimbit will be putting its Series A funding towards building additional customer support and optimizing fan engagement tools. To do so, they will be aggressively expanding their team and are currently looking for a web apps developer, so you web apps experts out there, check ‘em out.
December 30 2010
Pew Shows 65% Of People Pay For Digital Content; Mostly Music, Software, And Mobile Apps

The Pew Internet organization put out results of a survey on how many people pay for digital content online. The study found that 65 percent of people online have paid to download some form of digital content or for a subscription to a digital media service. The survey excluded physical goods bought online and was focussed only on digital content such as music, software, news, and other online or electronic publications.
For those who do spend money online on digital media, most spend between $1 and $10 a month, with 68 percent spending less than $30 a month. (You can see the distribution of amount spend in the chart above). The two kinds of digital goods people are most willing to pay for by far are music and software. One third of respondents (33 percent) say they have paid for either digital music or software online. And 21 percent have paid for mobile apps. So if you combine mobile apps and other forms of software, that is the largest single category even accounting for overlap in the numbers. Paying for digital games comes in fourth at 19 percent.
What about digital newspapers or magazines behind paywalls or for sale for tablets like the iPad? A respectable 18 percent of respondents say they have paid for news or other reports online. That even beats out the 16 percent who have paid for movies or TV shows. Media companies will love that stat. And ebooks? Only 10 percent have bothered to pay for those.
Here is the full breakdown:
- 33% of internet users have paid for digital music online
- 33% have paid for software
- 21% have paid for apps for their cell phones or tablet computers
- 19% have paid for digital games
- 18% have paid for digital newspaper, magazine, or journal articles or reports
- 16% have paid for videos, movies, or TV shows
- 15% have paid for ringtones
- 12% have paid for digital photos
- 11% have paid for members-only premium content from a website that has other free material on it
- 10% have paid for e-books
- 7% have paid for podcasts
- 5% have paid for tools or materials to use in video or computer games
- 5% have paid for “cheats or codes” to help them in video games
- 5% have paid to access particular websites such as online dating sites or services
- 2% have paid for adult content
July 14 2008
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